Programme Description
Infocomm Clubs covers one or more specialisations such as digital media, mobile technologies, software development, security & networking and games development. Activities under the programme include training, project work, mentorship, workshops, competitions and collaboration with other schools, locally and internationally. Schools under the Infocomm Clubs Programme may also collaborate to share facilities, extend training, provide ambassadors and undertake joint activities.
Infocomm Clubs is aligned with the MOE's Leadership, Enrichment, Achievement, Participation and Service (LEAPS) framework where students acquire infocomm skills and cultivate leadership and entrepreneurship capabilities at an early age. The programme is an initiative by IDA, supported by MOE and in collaboration with key industry partners.
Schools with an infocomm club can sign up for Infocomm Connect – a series of dialogue sessions to impress upon students the excitement and prospects of an infocomm career. The session will involve sharing and personal success stories by industry leaders, some of whom may be former students of the school.
Winners for National Infocomm Club Awards 2009
The winners of the National Infocomm Club Awards competition were revealed at the finale of the Youth Infocomm Week on 11 November 2009. Tying in with the inaugural Singapore 2010 Youth Olympic Games which will be held next year, from 14 to 26 August 2010, the theme chosen for this year’s competition was “The Youth Olympic Games & Me”.
A total of 12 projects were short-listed as finalists from the Primary School Category and the Secondary & Junior College Category. These were evaluated by a distinguished panel of judges from the Infocomm Development Authority of Singapore (IDA), Ministry of Education (MOE), Singapore Computer System (SCS), Singapore Infocomm Technology Federation (SITF), Singapore Science Centre (SSC) and the Singapore Youth Olympic Games Organising Committee.
This year’s event also featured a Students Choice Awards, in which winners were voted for during the event using an SMS system created by Nan Chiau High School.
The winners were:-
(A) Primary Category
Rosyth School – YOG@Rosyth
The Project
Through an interactive game, the project aims to raise the awareness of various sports played in the YOG among primary school students. YOG@Rosyth can also be adopted across different platforms such as PCs, mobile phone and PSP.
The Impact
The game seeks to increase the student awareness of YOG.
East View Primary – Our Aspirations
The Project
The project, which is a video, aims to highlight some sports that are played during the YOG, and bring across the message of how the perseverance of athletes have made it possible for them to participate in the YOG and for some, to win and attain glory and honour for themselves and their country. In addition, it demonstrates how people from different parts of the world come together at the YOG to excel in the respective sports. All these are made possible through the use of 3D graphics and animation
The Impact
The video will be put up on the school’s website as a showcase of the pupils’ work. This video will encapsulate the school’s vision and mission in providing pupils in holistic education grounded in the values of commitment, perseverance and self discipline.
Northland Primary School – Promoting YOG – Merlion Style
The Project
The video project aims to promote YOG creatively to the masses. The highlight of the project is the animation which was produced using 2 technologies, namely whiteboard animation and stop-motion
The Impact
This video promotes YOG and celebrates the spirit of the Olympics, creating awareness of the event.
(B) Secondary & Junior College Category
Victoria School – Experience YOG for interaction and information (EYOGII)
The Project
This project aims to support YOG 2010 by providing a platform to welcome the foreign delegates. The project hopes to use a 3D virtual world technology to build a virtual space that will host and engage the YOG delegates from Zimbabwe and Brunei, the twinning countries with Victoria School. The virtual space provided an environment for the athletes to interact and make new friends with VS students in a convenient and interesting way to promote twinning amongst athletes
The Impact
To allow local athletes to twin with foreign athletes
Northbrooks Secondary School – The Opening Ceremony of YOG
The Project
This video by Northbrooks Secondary School aims to share and celebrate YOG in a festive atmosphere. The project has 2 parts. The first part consists of the opening ceremony of YOG where Singaporeans welcome guests from all over the world to sit in the stadium to celebrate the YOG together. The second part is the fruits which represent the youth communities coming from different countries playing the games together. This is to signify that the YOG provides a platform for youth to participate in various sports events and live by the Olympic values.
The Impact
Guests throughout the world are welcomed to celebrate the YOG in a festive atmosphere and share the honour of Singapore being the first country to host the YOG.
Raffles Institution – YOG Manager
The Project
The project focuses on raising the awareness of the YOG in a fun and innovative way. The application requires players to manage the YOG and consists of many mini games, from flying the aeroplane and avoiding obstacles, to an arcade-style crowd cheering game, to the planning of the Olympic village and most importantly, the mini games of the different sports in the YOG. All of these mini games contribute to the overall “fun” factor of our game, which is available on Facebook.
The Impact
YOG Manager is a fun interactive game to allow users to be engaged and become more aware of YOG.
(C) Student’s Choice Award
Primary School Category – Rosyth School
Secondary & Junior College Category – Raffles Institution
The Finalists were:-
(A) Primary School Category
Boon Lay Garden Primary - YOG Singapore 2010
De La Salle School - Twinkle Twinkle Little Star
East View Primary - Our Aspirations
Northland Primary - Promoting YOG
Rosyth School -YOG@Rosyth
Xingnan Primary - YOG and Me
(B) Secondary School & Junior College Category
Changkat Changi Secondary - Dreams
Nan Chiau High - YOG and Me
Northbrooks Secondary - Opening Ceremony of YOG
Raffles Institution - YOG Manager
Victoria School Experience - YOG for Interaction & Information
Yuan Ching Secondary - The Logo
For enquiries on the National Infocomm Club Awards, please contact us at ida_infocommclub@ida.gov.sg
National Infocomm Club Awards 2009 (NEW!)
The National Infocomm Club Awards honours the best clubs in Infocomm innovation!
Awarded by the Infocomm Authority of Singapore, the aim is to motivate the Infocomm Clubs to strive for excellence in the area of Infocomm, through projects that benefit school, society, community or nation.
The Awards also provides an avenue for schools to share their best projects, creating a vibrant hub of success stories and learning journeys for all Infocomm club schools.
This year, IDA is jointly organising the National Infocomm Club Awards 2009 (NICA) with the Singapore Youth Olympic Games. The theme to mark this special collaboration is, 'The Youth Olympic Games & Me'. The submission for this has been extended to 21 Aug 2009.
For enquiries, please contact us at ida_infocommclub@ida.gov.sg.
Entry Form
The winning schools will receive from IDA, a specially commissioned plaque. The winning team will also receive sponsored prizes from our technology partners.
Click on the individual sections below to learn more:
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Benefits
Clubs members enjoy:
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CCA points
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Opportunities for project work and community service projects, where the best will be showcased at various competitions and events, both international and national
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Access to platforms where you can exchange ideas with other students
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Mentorship by senior students, IHLs (Institutes of Higher Learning) and industry partners who will coach you on how to excel in competitions
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Potential credit exemptions/direct admission opportunities into infocomm courses of IHLs (Institutes of Higher Learning)
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IDA funding support to talented students for participating in international competitions, conferences, industry attachments, certifications
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IDA certificates for students completing 3 years of Clubs membership
Schools enjoy:
- Student and teacher mentoring by industry
- Teacher attachments & training
- Enrichment for wider pool of students
- The club as an infocomm resource centre for the school
- Collaborative opportunities with other schools and IHLs (Institutes of Higher Learning)
- IDA and industry partners' co-funding support for the set-up of the infocomm club
- IDA funding support to talented students for participating in international competitions, conferences, industry attachments, certifications
- The opportunity to participate in Infocomm Connect
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Partnering with industry leaders provides you with the best start
Infocomm Clubs have an impressive line-up of partners who offer structured curriculum in new infocomm growth areas such as Digital Media Technology, Web Publishing, Security & Networking, Mobile Technology, Software & Applications and Games Development.
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iSpace: The clubhouse for Infocomm Club members

Located at the Singapore Science Centre, iSpace is the state-of-the-art arena which has been designed with a borderless design concept, innovative presentation style and interactive displays.
Employing the intensive use of Radio Frequency Identification (RFID) technology, iSpace will feature the latest developments in infocomm in a way that is experiential and immersive. Here, visitors will be able to see, hear, touch and play with the some of the coolest exhibits in the industry.
iSpace is part of iFuture, the latest collaboration between Singapore Science Centre (SSC) and the Infocomm Development Authority of Singapore (IDA). iFuture seeks to create an interactive and engaging experience for visitors. This is in line with SSC’s vision to continually promote interest and learning in science and technology, and IDA’s goal to excite youth about the power of infocomm, and to encourage them to consider the industry as a career choice.
The ‘clubhouse’ for Infocomm Clubs, iFuture will also be a place where club members can look forward to participating in competitions and talks by world renowned infocomm experts.
For more information on iSpace and iFuture, please click here.
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Winners for National Infocomm Club Awards 2008
In 2008, a total of 12 projects are short-listed from both categories by a distinguished panel of judges from the Infocomm Development Authority of Singapore (IDA), Ministry of Education (MOE), Singapore Computer System (SCS), Singapore Infocomm Technology Federation (SITF) and Singapore Science Centre (SSC).
(A) Primary Category
Zhenghua Primary School - Leo : The Attack Of The Poachers (WINNER)
The Project
Developed on a mobile platform that allows users access while on-the- go, this highly interactive game educates on the importance of protecting and conserving wildlife. The school intends to modify the existing game by converting it to a web-based application.
The Impact
The application is a learning tool that effectively teaches pupils the importance of protecting wildlife. Through an interactive game within the application, students learn why various species of animals become endangered. The application also teaches students about the endangered species around the world.
The Infocomm Skills used
Adobe Flash, Adobe Photoshop, Flash ActionScript 2.0, Flash Lite 1.0.
Wellington Primary School - National eGame Creation (MERIT)
The Project
This project was started three years ago with the initial aim to develop IT skills among students. Today it has evolved to one that harnesses creative thinking and entrepreneurship for P4 and P5 students. The games designed by these students will make learning mathematics, science and spelling more fun for the younger cohorts. The school aims to use its game making skills to develop new games to teach Kindergarten children on the importance of hygiene to combat the spread of Hand, Foot and Mouth disease.
The Impact
Wellington Primary was the first primary school to explore game making and since then it has sparked numerous projects which have won accolades in Singapore and overseas. They were the 2nd runner up in the North Zone Video Game Development Competition 2008 and the champion for AniMania 07. Besides being featured in local newspapers and magazines, the school was also invited by The Kuwait Smart School in Kuwait to share their success.
The Infocomm Skills used
Adobe Dreamweaver8, Adobe Fireworks, Adobe Flash, GameMaker 7.0, Open Source Software.
West Grove Primary School - Animal Planet (MERIT)
The Project
The members designed an interactive story book featuring animals at a zoo. While the book is presently targeted at upper primary students, there are plans to modify it to suit the learning abilities of lower primary students.
The Impact
This fun-to-use story book has been successful at creating awareness on endangered species and what students can do to protect them from extinction.
The Infocomm Skills used
Adobe Flash, Adobe Fireworks, Adobe Dreamweaver.
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(B) Secondary and Junior College Category
Raffles Institution High School – iControl (WINNER)
The Project
A presentation helper, iControl is a Wi-Fi enabled device that allows speakers and presenters to break free of the controls limited by today’s typical computer peripherals. This application is designed to be used with a hand phone, smartphone, PDA or any wireless portable device. The application allows the presenter to perform tasks like opening applications or files, navigating between applications, all from a single interface without breaking the flow of the presentation or causing distraction to the audience.
The Impact
The application addresses the problems faced by tutors, teachers, lecturers, professional speakers, managers, students and anyone who make presentations. The features of iControl are designed to empower users by allowing time consuming and complicated tasks to be automated by the touch of a single button.
The Infocomm Skills used
PHP, Visual Basic.NET 2008, Visual C++ 2008, JavaScript.
Nan Chiau High School - Helping Hands (MERIT)
The Project
As part of the school’s community involvement programme, the members created an interactive website that teaches sign language to Children with learning difficulties. This website is filled with colourful images, animation and accompanying hand-sign video clips to aid learning. Games are also used to help students revise and put into practice what they have learnt.
The Impact
The school aims to collaborate with the Singapore Association for the Deaf to provide them with a free copy of the content to be installed on their school computers. This allows the children to learn sign language in a interactive and engaging way.
The Infocomm Skills used
Adobe Creative Suite3, Adobe Photoshop, Adobe Flash , Action Scripting, Adobe Dreamweaver, Adobe Fireworks.
NUS High School - Ranking Friendships On Facebook (MERIT)
The Project
The school uses Facebook as a platform to rank friendships formed among NUS High School Students. The application developed by the club is unique as it uses only networking information to rank their friends. This application is able to promote and hone actual networking skills among its members.
The Impact
Through this project, students are able to view their online behaviour and make more friends. This makes their network more active and interactive, thereby increasing the online visibility of NUS High School students.
The Infocomm Skills used
PHP, MySQL, Hypertext Markup Language (HTML), Cascading Style Sheets (CSS), Facebook Markup Language, Facebook Query Language, Linear Algebra Graph Theory.
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Infocomm Club Study Trips
Infocomm Clubs Study Trip to Silicon Valley 2008 (4 - 13 June 2008)
In a constant bid to inspire interest in the dynamic infocomm industry, the Infocomm Club organised a study trip to Silicon Valley in the US for a group of 39 students from 15 schools.
The week-long stint in the US will give the students an opportunity to visit top Infocomm companies, technology museums and well-established universities. The students will be treated to an overview of the latest technologies, the work culture and various aspects of the Infocomm industry in the US.
Find out more from the students themselves in (almost) real-time.
Infocomm Clubs Study Trip to Japan 2009 (14 - 21 June 2009)
The long-awaited Infocomm Club Study Trip is here again! Infocomm Club is organising a knowledge acquisition trip to Japan this June. During the trip, students will get to visit top Infocomm companies, reputable universities as well as other places of interest in Japan. The objective of the trip to is to expose our club students to the dynamism of the Infocomm Industry, and to inspire them to be part of this vibrant Industry.
If you are keen to go for the study trip, approach your teacher in charge for more information.
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Enquiries
For more enquiries or you wish to be included in our mailing list for the monthly e-newsletter, please drop us an email.
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